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Posts Tagged ‘animation’

It was just yesterday that I was telling my cat, why doesn’t someone take Paddington Bear (he who has kept the rain hat in fashion these past 60 years) and re-boot him? I mean it’s sooo old, like all watercolor and pen line stuff. So 19th century. What we need is some computer stuff on that bear. And a modern setting.

Maybe the holders of the IP need some cash, so maybe that’s good news. Otherwise I guess we will all be in for a treat when this gets made. I can only think this is somehow inspired by the Seth MacFarlane R rated film about a grown mans teddybear who is foul mouthed and angry. It’s exactly like Paddington!

Honestly who knows if this is good or bad. I enjoy the early Paddington material. Maybe this will introduce more people to that. Right? Disney tried the ‘re-imagaining’ of Winnie the Pooh in a 2004 TV show. It had a girl detective and they all solved mysteries. And it was a disaster that is never spoken of.

What’s amazing is that the kids books from 50 or 60 years ago are still worth this effort. This book originated in 1958 and still carries enough mindshare to be valuable. So if it is timeless, why make it more timely?

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This site was forwarded to me recently. I don’t know that much about it. But the trailer has some nice design and the short film is busy winning awards.

The Boy in the Bubble narrated by Alan Rickman and directed by Kealan O’Rourke. It’s very intriguing to look at, the 3D has a nice feel to it. The tone and look makes it seem somewhat inspired by illustration more than the typical 3D animation techniques. At the site you can watch some of his short films, live action and animated.

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Paperman is an animated short produced by Disney Feature Animation, I think.

I’ve heard a bit about it, and its blending of traditional and 3D, but I have not seen any art, but what’s on this poster. According to the article on Cartoon Brew it will premiere widely as a short attached to Wreck-It Ralph when it’s released in November. I do love that poster though…

More from Cartoon Brew here.

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I found this linked from Mark Evanier’s blog and it’ a fascinating look at the use of collage in the graphic arts, especially in the work of Jack Kirby. Jack Kirby’s Collages in Context is by Steven Brower. It’s a well illustrated look at the use of collage in the graphic arts.

It also points out that Richard Hamilton’s 1956 collage ‘Just What Is It That Makes Today’s Homes So Different, So Appealing?’ included a Kirby cover from Young Romance.

Growing up I didn’t read comic books very often. I was aware of Jack Kirby, but I wasn’t into the superhero stuff so I didn’t pay special attention to most of that work. I have friends who are Kirby fanatics and I have learned to appreciate what he did. This article is interesting because it looks at some of the bigger issues of collage.

Image above. Delivery man. Mr. Shrimp Shops Online. Copyright 2000

I spent a lot of time working on a collage based animated show called The Mr Shrimp Show back in the late 1990′s. I still enjoy using collage elements in my illustrations but it’s always a fine-line between where they add interest and dynamism or make things a bit too disparate.

Still I find diving into collage projects to be incredibly refreshing and it really gets my brain working. I enjoy the unexpected juxtapositions and the oddly ‘official’ quality the final images yield.

Below, a collage from a poster for a L.A. theatre group I did a few years back.

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To continue a discussion from last week, there have been quite a few feature films based on picture books. At first this seems an odd combination. A picture book is constructed to be short, clean, almost zen like. These days picture books books longer than 900 words are rare.

Some picture books are high concept and speak a cinematic language. For instance, as was brought up in the discussion, Chris Van Allusburg books have been turned into live action feature films. Jumanji (Jumanji 2 which was not based on a book, but an extension of the film), The Polar Express and Zathura are big spectacle, Hollywood films. Am I forgetting one?

Visit Chris Van Allusburg’s site here.

And Maurice Sendak’s Where the Wild Things are was another live action adaptation in the past few years.

Cloudy with a Chance of Meatballs was an animated feature that differed greatly from the picture book by Judi and Ron Barrett. But they kept the million dollar idea, food falling from the sky.

Then you have The Dr. Seuss film library. The Lorax is the most recent animated adaptation, but I haven’t seen it yet. So I can’t make fun of it or tell you how wonderful it is. Each time they released a trailer it looked better to me. But they were making Seuss films way back in 1953. The 5,000 fingers of Dr. T is not based on a book (I don’t believe) but The good Dr. wrote the film himself. I’ve never made it through a whole screening. He was wise to stick with picture books.

For many, including myself, the best adaptation of Seuss is still the Chuck Jones directed, animated TV special from 1966. That Grinch is the one and only Grinch to me. I am too scared by the posters to watch the Jim Carey version.

Looking at even smaller scale origins for feature films you can find many films and TV shows/specials based on comic strips. The comic strip Peanuts by Charles Schulz has been turned into numerous films and of course the TV specials still air and draw huge ratings. They also adapted Li’l Abner into a film and a broadway play. The list of adapted comic strips is pretty long from Little Orphan Annie to Garfield.

Titles like Prince Valiant (film released in 1954) stayed in the public eye all the way from the golden age of comic strips to the 1970′s.

And the list of comic books turned into films or TV shows…well you can research that yourself! 

So feature films have looked for inspiration from picture books, comic strips, graphic novels and of course comic books for a long time. It shouldn’t be a surprise to see them continuing to do it. And these days having a title with some preexisting market awareness probably trumps a lot of original but unexposed ideas in Hollywood.

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As a designer, illustrator, writer and animator I have hit this issue head-on many times. The dreaded committee decision.

The New York Times has a good article in their technology section by Randall Stross that looks at the issue by seeing how Google and Apple differ on their approaches to producing products.

It touches on many of the issues associated with committees making creative decisions. Having seen this process first hand many, many times, as have many of you, it’s interesting to look at the results the two companies have had with their products.

As a dedicated Apple fan boy (I even got to work for Apple, indirectly through a design agency, when I first moved to California and designed some Quicktime training CD’s and video tapes. I even worked at Apple’s Quicktime booth for a Macworld. I was in heaven.) I am always impressed with how beautiful Apple’s product integration is. Obviously much of the world feels the same way. And I always felt that Google was an advertising company with engineers. They don’t do anything very special, but they use technology to sell adds. Apple uses technology to mostly sell things and experiences.

Nothing is worse for a creative person than to sit down with a big group of people to make a final decision. Advice and feedback can be helpful, but when you have to make a final decision on something as subjective as art/design, a committee can’t do it. In my past when I worked at various entertainment companies there were two decision making processes that really confused me.

One was the idea that sheer intelligence will make the best creative decision. The ‘smartest’ person will make the best decision. As if creativity can be judged by who passes a fill in the blank test about American history with the highest score.

Intelligence is handy, but I don’t know of any circumstance where intelligence alone made the best subjective, creative decision. Often logic fails too when making an aesthetic decision. That’s why it is a creative process.

The other action that took place in the studios was the idea that getting a group of people who have no talent or ability in say, drawing, or writing, or design, or layout to make final decisions about these things. As if by bringing in the people furthest from knowing or caring about the issues involved, they would get a better decision. I hope that when these same executives go to a Doctor they use this same methodology and gather the opinion of an arborist, a sheet metal worker and a baker about their low white blood cell count.

In the article is the following quote: “Apple Is a Design Company With Engineers; Google Is an Engineering Company With Designers.” I’d generally agree. And I have worked in software companies where engineering lead the way and ones where marketing lead the way. Both systems have their problems. The difference was usually the people at the very top, and how they trusted the employees who were in charge of certain issues. If in the end they empowered the particular employees to make the decisions they were being paid to make.

This has been going around the net lately. I short booklet that Chris Sanders did for a Disney retreat that touches on many of the same issues. How can a creative company produce the best products.

For the most part creative processes are inclusive, especially when they are media properties, but someone in charge has to know when to pull off the committees and trust a creative person to make a creative decision.

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I get obsessed with some projects. I guess I’d call them personal projects as I usually don’t envision them as being a ‘product’ put out for purchase. They are usually a little dark in tone, and the same themes keep reappearing in the projects. And they all relate to the fascinations of my childhood. Namely monsters and living on a farm. Cheaper than going to a psychiatrist I guess. I suspect most writers/illustrators have projects like these. The things we do to avoid doing the things with real deadlines perhaps…

The Thing With No Head started as a short sing-song illustrated rhyme. I developed it into an animated short in 2004 while I was at UCLA. Here’s the trailer for it. I shot it on 16mm after hand drawing and painting almost 1,000 cells. That’s the kind of thing you do in Grad school. Keep the inmates busy and all that…

Anyway, not a year goes by when I don’t dig it out and rework it. I decided I will post a few of the versions of the project as it has percolated about. I find it interesting to see how an idea develops and changes. Even the main character’s design, The Thing (with no head) has changed in each version. It’s been a 32 page picture book, a 22 page black and white, line art poem, an 11 page illustrated short story/poem and a short story with 4 illustrations.

I’m never quite done working on it and I find myself taking it out this time of year, every year. I’ll try and post the entire animated short as well, but I have to find the file first.

The top of this post is the cover from the 22 page book version. I actually printed up a few using Blurb, just to see what it looks like as a complete project. The hardcover feels great in hand (it’s 7×7, square format) and overall, I think it’s my favorite version.

Below are the first 4 pages from the 7×7 version. Click on them to see them larger.

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reality2

This is an animated short I directed and wrote for Pearson Television back when they were still called Pearson Television. They still produce some ridiculously, phenomenally successful game shows under their new name. Like the one called American Idol. And lots more. I worked for Pearson as an online creative director and I did this project right before I started working for them full time. This was created at a small animation company I was at partner in at the time.

But this project was made on VERY short notice (about 2 weeks from call to completion – including writing the entire script and getting it OK’d ETC) and was used as onscreen entertainment at one of the Vegas trade shows in the Pearson booth. I don’t even remember which trade show.

The VO is by John O’Hurley and really makes the piece work. The right voice makes ALL the difference. And he recorded it in one take, on the set of a game show he was hosting for Pearson at the time. And I don’t know if I directed him in one sentence or did anything more than introduce the concept and the perspective we wanted the character to be coming from.

I’m posting this for two reasons. One, with only one voice and limited sound effects you can really appreciate a great voice performance. He makes the animation work. His diction, his timing and pronunciation all add to it.

And second, it’s a great example of what modern tools can let you accomplish. With a very small budget and  a very tight deadline, we squeezed a fair amount of animation out of it. Animated feature it’s not, but it works. Using backgrounds to build the scenes and using simple character animation in a now ancient version of Flash we ended up with a pretty enjoyable animated short.

This project followed us producing the first episode of what was to be a ten episode series called Hollywood Backlot where we created a pipeline for producing Flash character animation built from my style.

I still like the show that is described as it fades off – about people stuck in traffic. I’m sure some of that was ad-libbed.

See more of my animation on my animation page.

Reality TV short material -Copyright Pearson Television/Freemantle

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From Cartoonbrew, a very cool animation that use a multidimensional approach. Yeah, that’s it.

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ani1

A few years back I was a graduate student at UCLA in the MFA Animation program. I did an interview with Chris Sanders (Dir. Lilo and Stitch) for the UCLA Animation Workshop student magazine called Animatrix. A great collection of research, articles and interviews.This is the issue my interview appeared in.

If you are interested in animation it’s worth checking out some of the issues. I think they are about $9.00 each and help support the graduate animation program at UCLA. Or something like that. They contain some good info. that might be hard to otherwise track down.

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