Feeds:
Posts
Comments

Archive for the ‘Blatherings’ Category

tea

I’ve talked about tea on this blog before. I thought this was a kid’s book blog, you might ask. Well, what do you think keeps me awake while painting said kid’s books? I’m not a huge soda guy, so black tea it is. And it’s great to drink while watching Cold Comfort Farm isn’t it? And while I was in college I worked for a tea importer in Madison known as The Tea Man and spent way too much time learning about tea, painting the interior walls with realistic tea tress and various tea related imagery. And I still babble on about tea when cornered.

numi1

Anyway, when it comes to great black teas in bags, not loose, I think there is one that stands way above the others. The Numi brand offers the best bagged teas I had tried. Until recently.

A year or two ago I tried a bag of Steven Smith’s Bungalow No. 47. And hands down it was the best bagged black tea I have ever had. I’ve since kept some around for special occasions. The Assam No. 49 is also exceptional. The Steven Smith teamaker company is based right here in Portland, Oregon. And the man in the title has made a career out of starting tea companies and selling them. Names like Tazo and Stash were his. Anyway, if you like good black tea with perfect astringency that stays bright in the mouth, I highly recommend you take the tim to track this excellent tea down.

ssm2

Read Full Post »

“If man is to survive, he will have learned to take a delight in the essential differences between men and between cultures. He will learn that differences in ideas and attitudes are a delight, part of life’s exciting variety, not something to fear.” 

― Gene Roddenberry

Read Full Post »

To celebrate the release of the picture book I Illustrated, The Three Little Aliens and the Big Bad Robot, I’m having a contest!

I’ve been thinking about this for weeks. How exactly do I want the contest to work?

I thought about asking people to draw a character from the book and mail it in, or scan a drawing and email it to me. I even considered some sort of outer space trivia game. But, as Steve pointed out in an email, there’s something kind of gonzo-1970′s-FM-radio about just giving stuff away to the 9th caller, or in this case, the person whose email comes in at a particular position.

So here are the rules, and they must be followed, as they are THE rules…

Rule 1- Your email must have the subject line:”The Three Little Aliens and the Big Bad Robot is an awesome book!”

Rule 2- You can only enter from a particular email address twice (two times). Any emails from a particular email address that comes in after the second one will be deleted by my staff of trained circus bears.

Rule 3- You CAN enter from multiple email addresses. So if you have a Yahoo email and a Google email and a Comcast email address, you could enter twice from each account. Why you would spend your valuable time doing that, well, speak to your psychiatrist about that…

Rule 4- All ages may play. Heck, you can even enter for your nephew. I don’t care.

Rule 5- All emails must be received between 12:00 AM on September 28th and 12:00 AM, October 3rd.

PS. All emails will be deleted after the contest. I won’t sell them, trade them for tea or give them to the folks who keep emailing me about social service jobs.

THE PRIZES-

The 10th email received wins – A new car! Wait. No. That’s from my previous job working on The Price is Right. The email I receive 10th wins – the one of a kind statue I made of the adorable character Nklxwcyz from the book. (and no, that’s not a spelling mistake, that’s the way his name is spelled!) The statue is made from sculpey, oven cured and hand painted by me. I’ll sign the bottom and include an original pencil sketch from the book.

The email I receive 35th wins- a copy of the book signed by me and an original pencil sketch from the book.

And if I get this many emails… The email I receive 125th wins – an approximately 13×11 Epson art print from the book, signed by me. And whatever old DVD’s I have laying around and want to get rid of.

So when the time is right, send away to: aliencontest@gmail.com.

My trained circus bears made me add this legal jargon.
All decisions final. I will personally count the emails and be the decider and chief. If I do not receive enough emails to give anything away, that just means I get to save the postage. What I mean to say is, I will give away the items as long as I reach whatever total sets the gift gears in action. So as long as I get 35 qualifying emails, I will award the prize for the 35th. If I don’t get 125 emails, I will not give away the prize for the 125th email, as I won’t have one.

The pencil sketches mentioned above are development art I do for the books. I draw in pencil, work out character designs ETC before scanning them in and finishing them digitally. They are a peculiar artifact of an otherwise digital methodology. ( I did get a BFA so I can write stuff like that about how I work…).

I look forward to seeing your emails!

Read Full Post »

 

 

I was at the park today and noticed things were a little tense for some people.

Read Full Post »

You (one of the fine readers of this blog) may be asking: “Hey Mark, what happened to that graphic novel you used to keep talking on and on and on about? What’s up with that? You haven’t said anything about it for months.”

Or you may be asking, “How did I get to this blog? I was looking for celebrity photos.”

In answer to the first question, the graphic novel is nearly done. As I said 6 months ago. And 6 months before that.

I will have lots to say about it soon enough. Or I might be tired of saying anything about it at all. It’s as close to the finish line as you can be, without yet finishing.

Here’s a page that is nearly final. That color comes way of Colortron 2000, otherwise known as Ken Min.  I’m pretty sure there’s text in the final version. Actually, yes there is text, but I am leaving it out until closer to the release date. I don’t want to give too much away and all that. This is a pretty exciting point in a story that’s FILLED with exciting action! (How’s that for honing my marketing skills?! )

Read Full Post »

It’s so appealing to think about escaping the modern world to a ‘cabin in the woods’. Like Steinbeck’s character George Milton in Of Mice and Men was often hoping to do; get a small piece of land, be your own boss. Get away fom all the hastles of society.

Existing in society is more complicated than ever. The media saturation means a writer or artist spends even less time doing the thing they love and more time setting up websites, creating Facebook – whatever they are called now thingys – and it’s all part of the struggle to just stay relevant long enough to keep working. The need to pay your bills pretty much guarantees that stepping outside of it is nearly impossible unless you are a well established creator.

Email on your phone. Phones calls on your computer and as I’ve mentioned before the constant exposure to blogs and websites about whatever industry it is you are in.

It’s enough to stoke the dream of moving into a cabin in the middle of the woods. That notion is very appealing to me at times But it’s also, I suspect, a self destructive impulse.

If I was going to spend the rest of my life working on the World’s Greatest Novel (only to be printed after my obituary runs), it might be a path. But whenever I have the desire to run from the modern world I think about what it would have been like to ‘run away from it all’  four hundred years ago. Or in the 15th century. The changes occurring then would seem just as overwhelming to those living day to day. I’m sure people in the 15th century talked about how good things were back in the 1300′s. How kids listened to their parents. How Kings were nobel and there was never a line at the bakery. A discussion from that time would have gone like this:

Peasant One – “Boy the 1400′s are a real hassle. I just lost my job hammering things.”

Peasant Two – “And the traffic! Took me 30 minutes to get to the witch burning.”

Peasant One – “I know. And now the printing press! Books, books, books. Like we need more books.”

Peasant Two – “They say that the printing press will lead to the democratization of knowledge.”

Peasant One – “Well isn’t that fancy! Things were just fine when I was a kid. I’ll tell you this, there were plenty of wild boars around to eat. I don’t even have time to make candles from fat and now I’m supposed to make time to read-a-book! Bah. I’m moving back into the forest.”

And we never heard from Peasant One again. Either wild dogs or witches did him in.

There’s mounting eveidence that busy places, active places with exposure to a lot of different people and different ways of life is what produces the majority of great ideas and new technologies. The very frustrations, the random interconnections in those environments lead to the future being hammered out. That’s the energy you feel in a big city. In a busy school. In a diverse workplace. And in a way the ‘constant’ connection that can seem so overwhelming is part of the amazing energy of the globally connected time we live in.

You have to fight harder then ever to get time away from the non-stop world of technology and updates and news and email and blogs and…yeah. All that stuff. And taking breaks from it is important. But running away from it foolishly denies the inevitably of change. That even in our relatively short lifetime, change is not just a constant but a requirement.

But I’ll still daydream about that little, quiet cabin in the woods. Just up the hill from a creek where wild boars come to drink. Imagine what it would cost to get high speed internet to that place?

Read Full Post »

I’ll warn you ahead of time. This is off topic. Well, on topic as it is an issue in my life, but it’s not directly about writing and drawing.

I currently live in a suburb of Portland called West Linn. Nice enough place. I’ve been here for around 5 years now. I’m not a ‘local’ nor am I a stranger. Local politics and governance is dominated and often controlled by developers. Or people who work for developers, or people who work for people who work for developers. They complain if the city dare raise the fees to build (ignoring the cost the city takes on yearly by said developers building miles of roads and endless tracks of homes). This is nothing new. I have lived in quite a few different American cities. Rural, suburban and urban. Developers have the most riding on the property issues so it’s natural they end up driving the political and cultural land use views. After all, making money off developing land may be the least complicated method for currency accrual. And as Oregon doesn’t really offer a lot of other paths to riches, (cutting trees is up there too) it’s very popular.

Anyway, I live near a lovely piece of open land that would be best described as multi-use. As in, it’s open to use for different things. It’s not paved over, it’s not a giant skateboard park or cement basketball courts. People fly kites, fly RF airplanes, walk dogs, children run, play Lacrosse games, have concerts in the summer, birds of all sorts feed and rest there. It’s pretty special to have this ‘undesigned’ piece of property that hasn’t been carved into a particular thing.

But the city wants to build on it. They traded it for some other land from the school district, I think, though I can’t keep up with all the different maneuvers. But they want to build a new police department on it – and an aquatic center and a courthouse, or something else. I think it changes depending on who is talking to whom. To get it annexed it seems to have been sold as something for everyone, but of course it won’t be. Not compared to an actual open, multi-use piece of undeveloped land.

And pouring concrete creates jobs. So I can see that too. Aside from the obvious issues (like why put a police department so far from major city roads, and stuck on a hilltop that is often closed in winter storms) it’s sad that no one seems to be consideirng the value of that land on the quality of life issues they love to crow about up here.

I lived many years in Los Angeles. And everyone loves to hate on LA. But here they are in Oregon building roads and filling every empty lot with more stuff. They won’t be happy until they are Los Angeles. There are many reasons LA is LA. But one thing to remember is that development and property are big business. The wealthiest people in Los Angeles got that way from property and development, not by making movies. So you think the folks up here want to let some quality of life issues stand in the way of making bank? Don’t get me wrong. They have done some smart stuff at the county and state level. They are forcing dense housing, creating an urban zone. They still have a fetish for single family homes, but in time that will fade. You have to build up at some point.

But I also find it hard to believe that there’s not another piece of property in the city that would work for their Police-Aquatic Center-Court House building. Something that’s not currently an open piece of, basically, parkland without the beloved concrete and pavement (which needs constant upkeep, maintenance and graffiti removal). Or why the city wouldn’t have planned for this years ago, and taken a look at where a police department would best serve the community. But considering that West Linn is now best known for having its Mayor forced to resign because she lied about her college degree (she didn’t have one) maybe this isn’t a surprise.

Here’s a picture of the park I took a few days ago.

And here’s the artist rendering of what the new structure in West Linn will look like.

(Just a joke. syd mead production art for Bladerunner)

I think quality of life issues are most often ignored when there are dollars to be made. So I don’t expect the fact that the city population voted against selling bonds to build said Police-Aquatic Center-Court House- Chuck-E-Cheeses will stop the powers that be from getting done what they want. Developers make money only when the develop. So if I stay here as long as I lived in LA at some point I won’t be able to tell the difference. But some folks will have bigger bank accounts thanks to the never ending need to build,build, build. All the while telling me why they hate Los Angeles. Which is, at its core, just one big suburb. Just keep building roads and it will end fine, I’m sure.

Read Full Post »

I was active in developing and producing online animation since the first internet bubble burst back in the early part of the decade. A show I developed was optioned and produced by Mondo Media. I also co-created and launched a show called The Mr. Shrimp Show. It was developed as 2 minute segments featuring topical commentary in an oddly recognizable universe with a talking man-headed crustacean. Typical stuff really. It eventually aired in both the US (on G4 tv) and in the UK, was featured on WIRED magazines short lived animation destination site and was optioned for development by a large online company who shall remain nameless. A bit later I co-founded an online animation studio and we walked the dark, lonely, pathless world that was online entertainment in the late 90′s and earlier this decade.

I’ve worked in television animation since but I still return to interesting online entertainment projects, animated and live action, because of the creative freedom they offer as well as the promise of finding audiences outside the mainstream and figuring out how to monetize that.

Below is an essay I wrote back in 2001 when I was working as an online creative director for Pearson Television. It was featured in The Comics Journal issue number  232. It’s listed in a few academic collections and was even reading material for a new media/future of broadcasting class at MIT.  This is the original, unedited (some spelling mistakes will no doubt make it through!) draft that ran in Comics Journal. As far as I know they never made it available online. Recently I have seen more and more debate about how to produce online entertainment (and to make money from it) and the discussion seems eerily familiar to me.

The content is a bit dated. But I stand by the opinions I expressed and what happened to the business models that were being put forward. And almost every week I read  about companies that seem to be making the same mistakes that were made countless times just a few years ago. I have inserted updates on most of the URL’s mentioned in the essay.

Why Online Animation

Should Not be Tomorrow’s Television.

Walt Disney, the man, not the multinational corporation, is really to blame here. And Chuck Jones, and Tex Avery…they always made it look so easy. Cartooning, more particularly animation can create amazing entertainment dynasties from Mickey and Bugs to Spider Man and Bart Simpson.

Animation of course can also create amazing revenue streams. Toys, tee-shirts, licensing and marketing opportunities, software, syndication residuals and spin-offs. That kind of money gets a lot of attention in Hollywood. It is no coincidence that most of the major Hollywood studios have a lucrative and active animation arm and those that don’t spend an enormous amount of money trying to create one.

The traditional way of launching animated entertainment properties has been through television and film. Of course nothing lasts forever. The Internet arrived, and things just haven’t been the same since.

Though their ranks thin every quarter, here on the West Coast the Internet animation boom continues. In Seattle, Honkworm  (Now a dead URL -ed.) is still making fish talk.

Mondo Media (www.mondomedia.com) (still kicking, but using Youtube as a ‘distribution’ channel -ed.) continues to pursue the syndication track delivering topical 3-minute cartoons to almost every web site in the World.

Wildbrain (www.wildbrain.com) (The URL is still live because Wildbrain was always a fine animation house making great TV shows and commercials. Online was an avenue they flirted with and produced some of the best looking and funniest material. Since 2001 they have moved into the decidedly NOT virtual world of limited edition toys at kidrobot.com as well) continues to spend some of their considerable talents on Web projects.

Mediatrip (Now a dead URL – ed.) continues delivering some original content along with left over studio trailers and publicity interviews.

Spumco (now a blog about John’s work – ed.) follows the lead of the infamous John Kricfalusi with the most outlandish and well-crafted animation on the web, but still seems to be searching for a life outside of SouthPark comparisons and golden age retro styles.

Stan Lee Media (stanleenet.com is no longer a live URL. Turned into dust I guess – ed.) wants everyone to know that they are really…really, into superheroes.

Shockwave.com (still around. Game focused now. -ed.) was one of the first kids on the block, but now seems more interested in games and the repurposing of content than producing original programming. They recently distributed Tim Burton’s ‘Stainboy’ and it’s the only place a Tim Burton project that gets a million viewers over three weeks can even remotely be considered a success.

But the online Animation Company that gets the most press is Icebox (www.icebox.com) (Still an active URL that seems to be selling something to everyone. I wonder if they make enough to keep the servers running? -ed.). They brought in the big Hollywood guns. Writers and producers from proven properties like South Park, The Simpsons, King of the Hill and it seems just about every other show that’s ever aired on TV. They raised the stakes across the premature-born online animation industry by spending more, producing more and acting as lab rat for the notion you can birth a property on the web and move it into the lucrative TV market.

Icebox is a Los Angeles based ‘online’ animation studio that was founded in November of 1999. A relative latecomer to the online content game they bring together a mix of Hollywood insiders and corporate experience that brings high stakes to this game. Their mantra seems to be ‘develop animation on the Internet, pay the bills when you sell it to Television’. This type of thinking has changed the direction of online animation development and not for the better.

Most of the recent crop of online animation companies sprouted into existence in early-1998. Originally there was an interest in alternative forms of entertainment on the web. A chance to empower artists and the development of a new truly robust platform for original animation.

Early on every company I talked with and worked with was sweaty with the anticipation of being able to find talent outside of Hollywood. Yes, entertainment executives wanted those brave souls with creative talent who dare to reside elsewhere in the world! Of course once they found them, it might not really be such a different story from what’s happened to the young and idealistic of past decades when drawn to Hollywood. But never mind that. There was fear in the eyes of many in Hollywood that the next big animated property would be created and produced by some 10 year old in Des Moines, Iowa and the damn kid wouldn’t even need a Network or a Development Executive to help out.

This lead to more than one company journeying to out of the way places trying to recruit talent and days spent scouring the Internet for strange web sites and passwords to the ‘very-most-coolest’ of online animation. The Online Studios descended upon places like the Alternative Press Exposition in San Francisco, fighting over photocopied zines, and bizarre stories of alien abduction.

The truth is that the more adventurous hollywood talent scouts have been watching the  ‘alternative’ and ‘small press’ comics industry for years. Remember ‘Men in Black’— The independent comic. It was distributed by Aircel Comics in 1990, and created by Lowell Cunningham. Six years after the first printing it was turned into a blockbuster by Sony Pictures. There are many, many more examples. The difference is when studios used to look at the independent work they were looking for products that had broad appeal that would have a reasonable chance of making back some of the millions it would cost to develop and release a special effects laden movie or television series.

However, by late fall and early spring of 2000, the independent comics world didn’t turn up the next ‘Pokeman’ quickly enough, and the online animation studios turned once again to the tried and true talent in Hollywood. Ideas for building companies based on distributing and developing ‘outsider’ projects quickly dried up.

A new Business Plan was born. It called for offering opportunities to the top creative talent in Hollywood to produce content freely, unencumbered by the Studio System. A system that has, if nothing else, perfected feeding the majority of consumers in this country and overseas broad entertainment.

That’s where we stand right now. As 2001 approaches, the online content companies crashing and burning have began to slow, but so has the ability to raise venture capital and issue easy IPO’s. Internet animation has been resigned to a platform for television development. Will this pay off? Will glutting the Internet with 3 minute animated knock-knock-jokes prove a legitimate path to animated mega-entertainment Brand creation? Is any of this good for animation or Internet entertainment?

The argument in support of the current trend coalesce into three essential points:

“The Internet is the ideal ground to launch ideas for eventual television production.’

It seems to be the first entertainment platform being used solely to launch its products into some other medium with little or no revenue possibilities to support the growing staffs and rapidly advancing quality expected. Imagine the implications of television production having as its main goal, the launching of motion pictures. The Internet can produce great work, but it shouldn’t be developed to rely on selling properties to television in order to exist.

“By delivering shows cheaply and quickly and tracking response we will learn what will be a hit with audiences.”

How cheap and how quick? Is it really less expensive to develop 10 Flash animated episodes than taking a ripe idea, a good script, and some flashy art to a young producer at Fox or Warners or your friend’s agent at CAA? What exactly constitutes a hit in online entertainment? The announcement earlier this year of Icebox taking an online cartoon into television production seemed to be more a creation of previous relationships and creative alliance making than the fulfillment of starting an original property on the web and developing it once it becomes a huge success.

“We only need 1 idea in 30 to be a hit in order to be profitable.”

They seem to be sharing that opinion with most garage bands in the country. It seems one should possess a business model built upon something other than Vegas inspired odds making especially when you consider that these companies are going through 1-3 million dollars a month.

As the above points make clear, the current Internet Animation industry seems to have a clear perspective on one thing, you can make money if you are on Television! This represents a fundamental misunderstanding of what Internet animation is about.

The Internet offers the ability to launch material unencumbered by any corporate review process. The near zero-dollar investment for distribution is also great for would-be Ed Woods. I’m not saying this is a recipe for great work, but it would allow for original, creative work that does not have to play by the rules that exist for broad entertainment.

The main question becomes how do you define ‘success’? What kind of audience do you need to reach? Smaller periodicals can sustain themselves with a circulation of a hundred thousand. An original web show that does not carry the burdens of a large production studio should be able to find a method . This is no easy task given the unstable platform and the ever-changing technology but once those obstacles are taken away the audience for narrow-casting will only grow.

The most interesting shows on the Internet are the shows and sites that look nothing like a Network TV offering. Radiskull and Devil Doll (http://www.joesparks.com/radiskull/) (now the URL is his personal site. No longer hosted by Shockwave -ed.) and Doodie.com (still an active URL but features ‘lovely’ flashing banners and more ads than content -ed.) work well on the Internet exactly because they wouldn’t succeed on a television network where shows must attract millions upon millions of viewers. Online animation feeds a smaller, sometimes more, sometimes less selective audience. Most importantly, original online programs need find an audience only one 50th the size of NBC’s West Wing and could still be successful. The Internet offers artists a chance to get more particular, more personal, more crazed and at the same time draw on the millions of web-surfers world wide to find an audience.

Of course the difficulty for even these independent Internet ‘hits’ is finding a way to monetize that success. How do you pay to produce the show? All artists would like the opportunity to make a living from producing their work. Working the early shift at Starbucks in order to afford a night of animating or inking gets old fast. The Internet is the first mass distribution platform that can reach millions of people that is affordable to the average person. If you attract 200,000 people to your original online program every month (week?) eventually there will be a way to make a living from that. That is a far different than launching a show on a television network that MUST attract 6 million people every week.

The real value and excitement of Internet animation comes form the need NOT to please. The freedom that comes from not having to pay a staff of 100 artists, the ability to be small and original and not worrying about attracting 15 million people to share your vision. Seinfeld, Baywatch, Friends, The West Wing and Survivor succeed on television because they attract a huge number of viewers. They are broad enough to touch many people and keep them coming back. The price to do that?  It takes good writers (roughly a dozen for a season of a sitcom and we all know the quality that most people regard sitcoms as having. On a show like The Simpson’s there might be 20 writers/producers plus additional consultants for a season). It is hard work being funny for 10 million people every week. Television shows must also have fast thinking Producers, a Networks support, promotion and marketing, Directors able to convey story telling visually, flawless technical abilities and most importantly an idea that can attract and retain millions upon millions of viewers.

That’s the really tough part. Creating a television show that can attract a tired mom-and-dad for an hour every week, animation that kids rush home from school to watch, a comedy that leaves everyone in the office talking the next day, drama that can make people cry when a favorite character is felled by tragedy. This need to feed a huge number of people is both the strength and weakness of television. Advertisers will pay very well for a 30-second opportunity to talk with an audience that size. Television creates broad entertainment and broad entertainment is expensive to create, develop and produce.

That is the advantage of Internet animation. You don’t need to cater to a huge, broad audience.  Do your thing, and see if you can find an audience. ICEBOX brags that they have more than 30 Emmy winners creating work for them. I don’t understand how that would interest anyone dedicated enough to look for entertainment on the web. If I can watch their work on my 27 inch Television while sitting on my comfortable couch, why would I go through the effort to look at a 4×5 inch square featuring limited animation and mono audio while propped up in my office chair looking at a 15” monitor? I suspect a press release like that is meant to impress bankers and venture capitalists, but only if they aren’t thinking about the medium they are looking at. The Internet is an open distribution platform, where people can watch what they want when they want. The personal vision of an inspired creator might find an audience of like-minded individuals and that will produce great new work.

It looks like the current Internet animation companies will hasten the death of a platform for original, innovative online animation. It is very similar to what happened to the American comic book industry that was defeated in its early attempts to break new ground and speak to a more discriminating audience.

Throughout the 1940’s and 50’s comic book development in America was adversely affected by several things including the Comic Book Code Authority being imposed in the mid 1950’s. But there was also a driving desire to exploit characters for use in other mediums. That meant paying less attention to the possibilities of the Comic Book as a platform for worthwhile artistic development. There were, arguably, exceptions like Jack Kirby and Will Eisner. But overall the American comic book became a platform for broad entertainment, and was forced to appeal to the lowest common denominator.

Often an emerging art form, whether print making, painting, comic strips or animation acts as a default educator to the audience. Those who practice the art form have a responsibility to show the best of what can be accomplished; they have duel roles as artist and teacher. If you continually lower the bar, you risk destroying the possibilities of the medium. The comic book and graphic novel, while elevated to a unique and original art form overseas, became nothing but fodder to plunder for motion picture serials and television series. The comic book industry in America, with rare exceptions, failed to grow as an art form for several decades. It wasn’t until the rebirth of independent comics in the late 1960’s and again in the 1980’s that America began once again to innovate in one of its native art forms.

The Internet offers a fresh platform for original development. It shouldn’t need to be just a feeder for typical television material. It can deliver a unique, non-corporate, original and controversial idea and let individuals decide what to make of it. Internet animation should celebrate the strange the novel and the completely original.

The current Internet animation companies are destroying the aspects of the new medium that are most valuable. The moment that Internet animation becomes nothing more than a vehicle for television development, the medium begins to suffer. The very things that Internet animation doesn’t inherently have, high overhead, cumbersome production schedules, troublesome development egos, a temptation to curb vision to achieve ratings success, are exactly what the internet animation companies are forcing on it.

What’s really needed is a way for an individual artist or a small team that attracts tens of thousands maybe a hundred thousand fans via the Internet to make a living delivering their content. They shouldn’t need a major Hollywood studio to do that they don’t need Icebox to do that. They need a way for fans to directly support the programming they like. If all this Internet animation opportunity adds up to is another ‘development path’ for T.V, the promise of a free, independent, active, and original animation platform will be lost.

Read Full Post »

I love Cormac McCarthy’s books. I know, I know. Big suprise. It’s not like he isn’t recognized for being, you know, a good writer. I read The Road like 19 times in two weeks when it came out. I don’t think the ending is depressing. I think it is actually hopeful. A bit dark…yes. But hopeful. No Country For Old Men. Same thing. But maybe a little less so. On both accounts. Blood Meridian. Amazing.

Anyway, I was thinking about how The Road would work if it had been written as a picture book. He’s already sparse with language. So now, I present,  Cormac McCarthy’s version of The Road (as written by Mark Fearing).

(and who wouldn’t kill to illustrate that project!?)

The Road: A picture book

They were walking.

Walking all day.

I’m cold. Still cold. What’s that he asked. Something old he said.

The trees are made of ash.

Fresh water?

Smells funny.

What are those people eating? RUN! He said.

Candles made from human fat.

The beach isn’t pretty.

I think I will sit down now. He stopped moving. The blanket is wet.

Are you a farmer? Do you make your own arrows?

The End

Read Full Post »

Frank Rich crafts a fine editorial about race and hysteria in modern America. It’s worth a click. A read. Maybe printing it out and handing it to some  friends or family who would consider his opinions.

From the article-

“The one lesson that everyone took away from the latest “national conversation about race” is the same one we’ve taken away from every other “national conversation” in the past couple of years. America has not transcended race. America is not postracial. So we can all say that again. But it must also be said that we’re just at the start of what may be a 30-year struggle. Beer won’t cool the fury of those who can’t accept the reality that America’s racial profile will no longer reflect their own.”

Read Full Post »

Older Posts »

Follow

Get every new post delivered to your Inbox.

Join 330 other followers

%d bloggers like this: